Ultimate Fullscreen Clickteam Updated Jun 2026

It works by creating a texture surface that matches the user's native monitor resolution. It then takes your game's frame and scales it up to fit that surface, applying filtering (or lack thereof) as needed.

Set "Initial State" to "Maximized" or use the UFS object to trigger it later. 2. Add the UFS Object Right-click in your frame and select . ultimate fullscreen clickteam