Paper.io.gitlab

// ---------- Drawing (paper.io style) ---------- function draw() if(!player.alive) drawGameOver(); return;

else if(grid[i][j] === 2) ctx.fillStyle = "#c95a5aaa"; ctx.fillRect(i*CELL_SIZE, j*CELL_SIZE, CELL_SIZE-0.5, CELL_SIZE-0.5); paper.io.gitlab

// Simple enemy AI movement: they wander and try to expand, if they touch player trail -> game over function updateEnemies() for(let i=0; i<enemies.length; i++) ny<0 // refresh enemy grid overlay for(let i=0;i<GRID_W;i++) for(let j=0;j<GRID_H;j++) if(grid[i][j]===2) grid[i][j]= (isOwnedByPlayer(i,j)?1:0); for(let e of enemies) if(!isOwnedByPlayer(e.x,e.y) && grid[e.x][e.y] !== 1) grid[e.x][e.y] = 2; // ---------- Drawing (paper

This is the "no-frills" version of a modern classic. It’s perfect for a quick session without the clutter of the official app, though hardcore players might miss the competitive edge of true multiplayer. if they touch player trail -&gt