Control Artbook -
Pick it up. Read the memos in the margins. Just don’t blame the book if your office building starts to look a little too much like the Maintenance Sector.
Published by Future Press, the book is a premium collector's item featuring: A protective, textured . Three exclusive art cards in a unique folder. control artbook
You see the concept art for the Ashtray Maze , where physics bends into impossible M.C. Escher staircases. You see the Quarry , where the raw bedrock of reality bleeds through the office drywall. The commentary reveals a beautiful contradiction: the artists had to make concrete feel alive . They achieved the uncanny valley of interior design—a building that breathes, shifts, and actively hates you. Pick it up
If you are a fan of the game Control or brutalist architecture, It is widely considered one of the best video game art books of the last decade due to its unique subject matter (modern architecture/horror) and high production values. Published by Future Press, the book is a
The book does an extraordinary job dissecting the visual language of . She isn’t a supermodel in armor; she is a woman in a scuffed blazer and worn jeans who happens to wield the power of a god. Early concept sketches show the struggle to balance "office worker" with "cosmic savior." The final design is a masterclass in silhouette—the asymmetry of the ponytail, the harsh line of the Service Weapon, the way the floating physics tear at her clothing.
Insights into the creation of mundane office spaces that become unsettling through the use of liminality and retrofuturism . Behind the Scenes: Narrative and VFX
At the heart of Control ’s aesthetic is , an architectural style defined by raw concrete, geometric shapes, and a sense of overwhelming scale. The artbook meticulously catalogs how the development team translated real-world inspirations—such as the windowless AT&T Long Lines Building in New York—into a living, breathing entity. Key design elements explored in the book include:
