Multicrew Tank Combat Script New! Jun 2026

void DeploySmoke() { if (smokeCharges > 0) { smokeCharges--; foreach (var launcher in smokeLaunchers) { GameObject smokeCloud = Instantiate(smokePrefab, launcher.position, launcher.rotation); Destroy(smokeCloud, 25f); } StartCoroutine(ReloadSmoke(30f)); // 30 sec cooldown } }

-- Handle Firing Request remoteEvent.OnServerEvent:Connect(function(player, action, targetPos) if player ~= CurrentGunner then return end -- Only gunner can fire multicrew tank combat script

DRIVER_SEAT:GetPropertyChangedSignal("Occupant"):Connect(function() local humanoid = DRIVER_SEAT.Occupant if humanoid then local character = humanoid.Parent local player = game.Players:GetPlayerFromCharacter(character) if player then CurrentDriver = player print(player.Name .. " is now driving.") end else CurrentDriver = nil print("Driver left.") end end) void DeploySmoke() { if (smokeCharges > 0) {