If you are still loading individual Textures in your game, make the switch today. Your frame rate will thank you.
@Override public void create() // Only run this during development! TexturePacker.Settings settings = new TexturePacker.Settings(); settings.maxWidth = 2048; settings.maxHeight = 2048; libgdx texture packer
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Master the libGDX Texture Packer: Optimization, Workflow, and Best Practices If you are still loading individual Textures in
dependencies // ... your other dependencies compileOnly "com.badlogicgames.gdx:gdx-tools:$gdxVersion" settings.maxWidth = 2048