Pcsx2 Save States Jun 2026

// EE.cpp (Emotion Engine CPU)

He meant to press F3. Load the last state. Instead, in a groggy 3 AM stupor, he pressed —which Marco had mapped to "select save slot 3." Slot 3 was empty. Slot 1, the good one? Overwritten two hours ago. Slot 2? A softlock he'd kept as a joke. pcsx2 save states

When saving, you must ensure the CPU recompilers are flushed. in a groggy 3 AM stupor

// 2. Freeze all hardware components CPU_Freeze(archive); GPU_Freeze(archive); // GS video memory SPU_Freeze(archive); // Audio buffers // ... other components ... // GS video memory SPU_Freeze(archive)

Leo didn't look up from the terminal. "Git for ghosts."

// Dummy read for saving mode void ReadBytes(void* data, size_t size) override {} };