Melonjs Tutorial 2021 Link

constructor(x, y) super(x, y, width: 32, height: 32 ); // Load sprite this.renderable = new me.Sprite(0, 0, image: me.loader.getImage("player_sprite") ); this.renderable.addAnimation("idle", [0]); this.renderable.addAnimation("walk", [0, 1, 2, 1], 100); this.renderable.setCurrentAnimation("idle");

Leo looked at the code, a grin spreading across his face. "Yeah. I extend me.Entity . I give it a body. I apply force. And I listen for the collision event." melonjs tutorial

Now spawn 10 collectibles in your PlayScene: constructor(x, y) super(x, y, width: 32, height: 32