This allowed the GPU to render different types of data (like color, depth, and normals) into multiple buffers at once—a foundational tech for modern "deferred rendering."
To render text in , you must typically build your own system because the API lacks built-in font support. The most common approach is to use a Font Atlas , where character glyphs are pre-rendered into a single texture and then drawn as individual 2D quads . Core Approaches opengl 2
Many emulators (like those for the PS2 or GameCube) use OpenGL 2.0 as their minimum requirement because it strikes the perfect balance between power and compatibility with older hardware. This allowed the GPU to render different types