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RunService.Heartbeat:Connect(function(deltaTime) -- Loop through all vehicles currently in the workspace for _, vehicle in pairs(workspace:GetDescendants()) do if vehicle:IsA("VehicleSeat") then
-- Configuration local HILL_GRAVITY_MULTIPLIER = 1.2 -- Makes the car heavier/slippery going down local FLIP_CHECK_INTERVAL = 1 -- Seconds between checks local FLIP_ANGLE_THRESHOLD = 70 -- If angle is steeper than this (degrees), try to flip drive cars down a hill script
pygame.display.flip() clock.tick(60)
Here is a robust designed to drive a car downhill with an auto-flip feature. RunService
Leo shifts into a lower gear. On TikTok, creators like ryyourcarguy emphasize that understanding your vehicle's handling is the first step to mastering any terrain. LEO Old school wins every time. Low gear, slow and steady. LEO Old school wins every time
if isFlipped and isStopped then -- Flip the car back over -- We create a rotation to set the car upright but keep its current position local currentPos = carRoot.Position local currentAngles = carRoot.CFrame - currentPos
High torque is essential for maintaining control on steep inclines and ensuring the vehicle doesn't stall.
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