: Simplified the rendering of large numbers of particles, such as smoke or sparks, by treating points as textured quads. Hardware Impact and Legacy
| Feature | Minimum GPU Support | |---------|---------------------| | GLSL | Shader Model 2.0 (DirectX 9) | | NPOT Textures | GeForce FX (2003), Radeon 9500+ (2002) | | MRT | Radeon X800, GeForce 6800 | opengl 2.0