While FBX is the industry standard for models, skeletons, and animations, EDF is often required for simulation software (like Ansys, Simulink) or robotics perception pipelines. The custom script/tool fbx2edf bridges this gap.
void ConvertFBXtoEDF(const char* fbxPath, const char* edfPath) // 1. Initialize FBX SDK FbxManager* manager = FbxManager::Create(); FbxScene* scene = FbxScene::Create(manager, "Scene"); ImportFBX(manager, scene, fbxPath); fbx2edf