Ai War Red Vs Blue Script Here
Inside the Sword Script:
-- Play animation (optional for AI) local slash = handle:FindFirstChild("SlashSound") if slash then slash:Play() end ai war red vs blue script
-- Configuration local ATTACK_RANGE = 10 -- How close they need to be to attack local CHASE_RANGE = 100 -- How far they can see local TEAM_RED = "Red" local TEAM_BLUE = "Blue" Inside the Sword Script: -- Play animation (optional
local function setupAI(npc, teamName) -- Ensure the NPC has the necessary components local humanoid = npc:WaitForChild("Humanoid") local rootPart = npc:WaitForChild("HumanoidRootPart") ai war red vs blue script