Escape From Zombie U [better]
A wave-based defense mode where Melody and her students use improvised school supplies, such as chalk and bombs, to fend off hordes of the undead. Key Features
A tabletop-inspired system where players navigate the school. Events, item discoveries, and encounters are determined by character stats and dice rolls , making each playthrough unique. escape from zombie u
Would you like a of the HUD for this feature, or a sample level design using the Noise Aggression System? A wave-based defense mode where Melody and her
The game features two distinct modes that determine the survival experience: such as chalk and bombs