Unityfreaks __link__
Type internalType = Type.GetType("UnityEngine.Application, UnityEngine"); FieldInfo timeField = internalType.GetField("m_TimeAtStartup", BindingFlags.NonPublic
Why do we stick with Unity when there are flashier, newer engines popping up every year? Why do we tolerate the occasional bug or the runtime fee drama? unityfreaks
using UnityEngine; using System; using System.Reflection; Type internalType = Type
Kael's fingers hovered over the keyboard. He hadn't typed that. Type internalType = Type.GetType("UnityEngine.Application
It provides a space where developers can trial paid assets within their specific projects to ensure compatibility before committing to a purchase.
bool player_is_real = true;
