Each TopicLink is defined by a specific , which dictates how the system interprets the user's "gesture" in a discourse. This structure allows systems to create a more natural, conversational flow of information rather than a rigid, hierarchical folder structure.
At its core, a is a digital pointer that specifies a change in the active "Concept" within a graph-based space. In immersive movement-based interaction systems, moving between topics via these links isn't just a simple jump; it involves a semantic shift such as adding, removing, refining, or generalizing a concept. TopicLinks typically fall into three functional categories: topiclinks
: Too many links can overwhelm readers and look spammy. Focus on linking to a few high-quality, truly relevant pieces of content. Each TopicLink is defined by a specific ,
Moving from a broad idea to a more specific one (e.g., from "Sports" to "Basketball"). Moving from a broad idea to a more specific one (e