Opengl 4.6 -

// Draw the triangle glDrawArrays(GL_TRIANGLES, 0, 3);

// Create a window GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL 4.6 Example", NULL, NULL); opengl 4.6

// Cleanup glDeleteVertexArrays(1, &vao); glDeleteBuffers(1, &vbo); glDeleteProgram(program); glDeleteShader(vertexShader); glDeleteShader(fragmentShader); // Draw the triangle glDrawArrays(GL_TRIANGLES, 0, 3); //

OpenGL 4.6 is a maintenance and feature update to the OpenGL 4.x lineage. It introduces no new hardware features beyond OpenGL 4.5 but significantly enhances the integration, adds buffer device addresses for direct GPU memory referencing, improves robustness with ARB_gl_spirv , and adopts several highly requested extensions into the core specification. // Draw the triangle glDrawArrays(GL_TRIANGLES