_frames.Add(new Rectangle(i * frameWidth, 0, frameWidth, frameHeight));
You can easily extend this class to support:
_currentFrame++; _elapsedTime -= _timePerFrame;
_frames.Add(new Rectangle(i * frameWidth, 0, frameWidth, frameHeight));
You can easily extend this class to support:
_currentFrame++; _elapsedTime -= _timePerFrame;