: Controls how much light bounces off the surface. It includes parameters like Reflect Color (intensity) and Glossiness (the blurriness of reflections).

Most custom materials start with a which serves as a versatile base for everything from plastic to metal.

: A self-illuminated shader that turns any geometry into a light source, ideal for neon signs or glowing screens.

Creating involves a layer-based workflow that simulates real-world physical properties like light reflection, transparency, and texture. Whether you are using V-Ray for SketchUp , Rhino , or 3ds Max , the core process revolves around the V-Ray Asset Editor . Core Material Parameters

At its core, a standard V-Ray material consists of several critical layers that define how light interacts with a surface:

Beyond the generic VRayMtl, V-Ray offers specialized shaders for specific workflows: