"This is going to crash the driver," he predicted. "But at least I'll know I tried."
Elias shielded his eyes. The world of Lumin rendered before him. Because he had forced the DirectX 12 API via dxcpl , the engine stopped asking the hardware for permission and started demanding the hardware keep up. It was a brute-force solution. The old GPU fans spun up, screaming like a jet engine taking off. The frame rate was unstable, jittering between 15 and 25 frames per second.
The tool allows you to "force" a game to run using different DirectX feature levels or software rendering (WARP).