Unlike most space games, Starsector uses (rally points) as the primary command tool for positioning. Waypoints are more flexible than Defend orders because ships will engage nearby enemies but return to the waypoint after disengaging. This allows forming battle lines, holding chokepoints (e.g., near a nebula or asteroid field), or creating a retreat path.
The CP system prevents the “god-general” problem common in single-player RTS: you cannot pause and re-order every ship every few seconds. Instead, you must prioritize orders based on the battle’s flow. This mimics the fog of war and communication lag, even though Starsector has no latency between issuing and receiving orders. starsector command
The central tension in Starsector command is that . Player-controlled ships can out-perform AI by orders of magnitude due to flux management, shield flickering, weapon grouping, and target prioritization. However, commanding from the tactical map means not piloting. The opportunity cost is severe: Unlike most space games, Starsector uses (rally points)
Use these to keep destroyers tethered to your capital ships or to hold critical capture points. The CP system prevents the “god-general” problem common