// Fallback: try backup if (m_save.RestoreSlot(0)) std::cout << "[ali213] Restored from backup\n"; return m_save.LoadGame(0, buffer, maxSize, actual);
bool SaveManager::DeleteSave(int slotId) bool ok = true; if (fs::exists(GetSlotPath(slotId))) ok &= fs::remove(GetSlotPath(slotId)); if (fs::exists(GetSlotPath(slotId, ".meta"))) ok &= fs::remove(GetSlotPath(slotId, ".meta")); if (fs::exists(GetSlotPath(slotId, ".backup"))) fs::remove(GetSlotPath(slotId, ".backup")); return ok; ali213 steam emu
// Hook into game's save routine (example) class GameWithAli213 SaveManager m_save"MyGame"; // Fallback: try backup if (m_save
The use, distribution, or creation of Steam emulators is generally considered illegal in most jurisdictions as it violates copyright laws and software license agreements (Terms of Service). It is most commonly used in software piracy. "OK" : "CORRUPT") << "\n"; return slots;
bool SaveManager::VerifyIntegrity(int slotId) !fs::exists(metaPath)) return false;
void ListAllSaves() auto slots = m_save.ListSlots(); for (auto& slot : slots) std::cout << "Slot " << slot.id << " - " << slot.name << " - " << (slot.isValid ? "OK" : "CORRUPT") << "\n";
return slots;