Mechanisms for reducing or increasing corruption. This could include items, quests, or actions that cleanse corruption, as well as opportunities or challenges that intentionally corrupt a character.
| Tier | Score | Title | Effect | |------|-------|-------|--------| | 0 | 0–24 | Unscarred | No penalties; access to "Heroic" dialogue options | | 1 | 25–49 | Tainted | Slight visual marks; NPCs distrust you; +5% intimidation, -10% persuasion with "good" factions | | 2 | 50–74 | Corrupted | Unlocks forbidden spells/actions; guards may attack on sight in holy cities; followers may defect | | 3 | 75–99 | Depraved | Physical mutations (glowing eyes, spectral aura); most commoners flee; gain "Master of Raana" unique actions | | 4 | 100 | Ascended Evil (game path end) | Alternate ending unlocked – you become a new world boss/overlord |
How characters respond to your commands and their willingness to perform "darker" tasks.