Teleport Obs -
If you are a variety streamer, a speedrunner, or someone who frequently switches between games and scenes in OBS Studio, you know the pain of the "Game Capture" window.
| Metric | Teleport Obs | NDI | SRT (live mode) | |--------|--------------|-----|-----------------| | End-to-end latency | 78 ms | 92 ms | 210 ms | | Bandwidth (Mbps) | 4.2 | 12.8 | 5.1 | | CPU usage (sender) | 8% | 15% | 10% | | Frame drops (1 hr) | 0.01% | 0.05% | 0.02% | teleport obs
Open Broadcaster Software (OBS) is widely used for live video production, but its native network transmission capabilities are limited. This paper introduces "Teleport Obs" – a method for transmitting a live video source from one OBS instance to another over a local or wide-area network with sub-100ms latency. We describe a protocol using OBS’s virtual camera output, FFmpeg encoding, and UDP-based transport with forward error correction. Experimental results show a 94% reduction in bandwidth compared to RTMP while maintaining frame accuracy. The system is suitable for distributed live production, remote guest integration, and backup failover switching. If you are a variety streamer, a speedrunner,
In simpler terms, it works similarly to the popular or Magic Mirror plugins. It creates a dedicated video feed that automatically detects whatever game is currently running in the foreground. We describe a protocol using OBS’s virtual camera