Polytrack Classroom 6x Jun 2026

| Question | Answer | |----------|--------| | | Yes. Tiles have a self‑leveling foam base that conforms to most carpet piles up to 10 mm thickness. | | **Is student data stored

| Block | Sub‑features | What it does for educators & students | |-------|--------------|----------------------------------------| | | • Pressure‑sensitive micro‑actuators (100 Hz sampling) • Multi‑axis vibration motors (0‑200 Hz) • Dynamic color‑changing LEDs (RGB‑W, 10 M colors) | Detect footfall, posture, and movement patterns in real‑time; provide tactile feedback, cues, or “gamified” prompts through vibration and light. | | B. Integrated Learning Sensors | • Accelerometer + gyroscope per tile • Capacitive touch zones (edge & center) • Environmental sensors (temp, humidity, CO₂, ambient light) | Capture motion analytics, detect group formations, monitor classroom comfort and air quality. | | C. Edge‑Compute & AI Engine | • Quad‑core ARM Cortex‑A78 + NPU (Neural Processing Unit) • On‑tile inference (gesture, gait, occupancy) • Local storage (256 GB NVMe) | Process data locally to keep latency < 20 ms; run pre‑trained models for activity‑based learning, reduce cloud bandwidth, and preserve privacy. | | D. Cloud‑Native Learning Platform | • Polytrack Studio (web & mobile UI) • REST/GraphQL API + Webhooks • Real‑time dashboards, analytics, and reporting | Teachers design “smart floor” lessons, assign movement‑based tasks, track individual & class metrics, and export data to LMS (Canvas, Moodle, Google Classroom). | | E. Seamless Integration Layer | • Matter/Thread for IoT device orchestration • Bluetooth LE Audio for synchronized sound cues • HDMI/USB‑C hub on each 4 × 4 ft panel for external displays & peripherals | Connect to AR/VR headsets, interactive whiteboards, robot assistants, or ambient sound systems with plug‑and‑play simplicity. | | F. Safety & Compliance Suite | • Anti‑slip surface (PU‑foam + micro‑texture) • Load‑rating 200 kg per tile • Self‑diagnostic health monitoring (temperature, voltage, sensor drift) | Guarantees child‑safe footing, supports wheelchair access, alerts facilities staff before failures. | | G. Power Management | • PoE‑plus (up to 90 W per 4 × 4 ft panel) • Battery‑back‑up modules (up to 8 hrs) • Smart load‑balancing across panels | Flexible installation (new builds or retrofits); uninterrupted operation during power outages. | | H. Modular Expansion Kit | • Connector rails & magnetic latches • Optional “Active Edge” tiles (enhanced haptics) • Accessory ports (USB‑C, HDMI, RJ45) | Grow the floor in any shape, add specialty zones (e.g., “quiet zone” with muted haptics, “performance stage” with amplified feedback). |

: Players can export their designs and import tracks from others, providing a nearly endless supply of new content.

on Classroom 6x is a high-octane, low-poly racing game that brings the precision and thrill of TrackMania directly to your web browser . Popularized on unblocked gaming platforms like Classroom 6x, this game challenges players to master high-speed time trials on gravity-defying tracks filled with loops, jumps, and sharp turns. Core Gameplay Mechanics

: Place loops, ramps, and obstacles to create challenging circuits.

| Scenario | Setup | Interaction Flow | |----------|-------|------------------| | | Define a “Number Line” zone across 3 × 3 ft. | Each step adds +1 to the displayed number; teacher can set target totals. | | Science – Air Quality Lab | Activate CO₂ sensors & LED gradient (green → red). | Students observe real‑time CO₂ changes when they open windows, link to ventilation lessons. | | Physical Education – Rhythm Games | Load a “Beat‑Sync” script (LED pulse at 120 BPM). | Students must step on flashing tiles in time; haptics reinforce rhythm. | | Language Arts – Story Walk | Map story locations onto floor zones, each with a trigger audio clip. | As students walk to a zone, a narration plays, encouraging reading comprehension. | | Special Ed – Sensory Regulation | Design a “Calm Corner” with low‑intensity light and gentle vibration. | Child can retreat to zone for sensory break; sensor logs duration for therapist review. | | STEM – Robot Navigation | Connect a floor‑mounted robot via Matter; robot follows pressure‑generated paths. | Students design routes on the floor, robot validates path planning algorithms. |

  • Email: info@cem-instruments.in
  • Phone: +91-33-22151376 / 22159759

Data Logger


Temperature and Humidity Data Logger with Display

DT-172

The CEM DT-172 is a smart data logger with internal sensors for both humidity and temperature. All values are shown in the display, that is present, max., min. and time. The logger is perfect for many different applications like office environment or temperature controlled transportation or clean rooms. The loggings are stamped with time and date and the large memory enables logging of 16,000 data sets.

In the software alarms limits can be programmed and the loggings are easily transferred and printed as graph or list.

The CEM DT-172 is delivered ready to use with battery, wall mount, software, USB cable and manual.

add to enquiry Download PDF

| Question | Answer | |----------|--------| | | Yes. Tiles have a self‑leveling foam base that conforms to most carpet piles up to 10 mm thickness. | | **Is student data stored

| Block | Sub‑features | What it does for educators & students | |-------|--------------|----------------------------------------| | | • Pressure‑sensitive micro‑actuators (100 Hz sampling) • Multi‑axis vibration motors (0‑200 Hz) • Dynamic color‑changing LEDs (RGB‑W, 10 M colors) | Detect footfall, posture, and movement patterns in real‑time; provide tactile feedback, cues, or “gamified” prompts through vibration and light. | | B. Integrated Learning Sensors | • Accelerometer + gyroscope per tile • Capacitive touch zones (edge & center) • Environmental sensors (temp, humidity, CO₂, ambient light) | Capture motion analytics, detect group formations, monitor classroom comfort and air quality. | | C. Edge‑Compute & AI Engine | • Quad‑core ARM Cortex‑A78 + NPU (Neural Processing Unit) • On‑tile inference (gesture, gait, occupancy) • Local storage (256 GB NVMe) | Process data locally to keep latency < 20 ms; run pre‑trained models for activity‑based learning, reduce cloud bandwidth, and preserve privacy. | | D. Cloud‑Native Learning Platform | • Polytrack Studio (web & mobile UI) • REST/GraphQL API + Webhooks • Real‑time dashboards, analytics, and reporting | Teachers design “smart floor” lessons, assign movement‑based tasks, track individual & class metrics, and export data to LMS (Canvas, Moodle, Google Classroom). | | E. Seamless Integration Layer | • Matter/Thread for IoT device orchestration • Bluetooth LE Audio for synchronized sound cues • HDMI/USB‑C hub on each 4 × 4 ft panel for external displays & peripherals | Connect to AR/VR headsets, interactive whiteboards, robot assistants, or ambient sound systems with plug‑and‑play simplicity. | | F. Safety & Compliance Suite | • Anti‑slip surface (PU‑foam + micro‑texture) • Load‑rating 200 kg per tile • Self‑diagnostic health monitoring (temperature, voltage, sensor drift) | Guarantees child‑safe footing, supports wheelchair access, alerts facilities staff before failures. | | G. Power Management | • PoE‑plus (up to 90 W per 4 × 4 ft panel) • Battery‑back‑up modules (up to 8 hrs) • Smart load‑balancing across panels | Flexible installation (new builds or retrofits); uninterrupted operation during power outages. | | H. Modular Expansion Kit | • Connector rails & magnetic latches • Optional “Active Edge” tiles (enhanced haptics) • Accessory ports (USB‑C, HDMI, RJ45) | Grow the floor in any shape, add specialty zones (e.g., “quiet zone” with muted haptics, “performance stage” with amplified feedback). |

: Players can export their designs and import tracks from others, providing a nearly endless supply of new content.

on Classroom 6x is a high-octane, low-poly racing game that brings the precision and thrill of TrackMania directly to your web browser . Popularized on unblocked gaming platforms like Classroom 6x, this game challenges players to master high-speed time trials on gravity-defying tracks filled with loops, jumps, and sharp turns. Core Gameplay Mechanics

: Place loops, ramps, and obstacles to create challenging circuits.

| Scenario | Setup | Interaction Flow | |----------|-------|------------------| | | Define a “Number Line” zone across 3 × 3 ft. | Each step adds +1 to the displayed number; teacher can set target totals. | | Science – Air Quality Lab | Activate CO₂ sensors & LED gradient (green → red). | Students observe real‑time CO₂ changes when they open windows, link to ventilation lessons. | | Physical Education – Rhythm Games | Load a “Beat‑Sync” script (LED pulse at 120 BPM). | Students must step on flashing tiles in time; haptics reinforce rhythm. | | Language Arts – Story Walk | Map story locations onto floor zones, each with a trigger audio clip. | As students walk to a zone, a narration plays, encouraging reading comprehension. | | Special Ed – Sensory Regulation | Design a “Calm Corner” with low‑intensity light and gentle vibration. | Child can retreat to zone for sensory break; sensor logs duration for therapist review. | | STEM – Robot Navigation | Connect a floor‑mounted robot via Matter; robot follows pressure‑generated paths. | Students design routes on the floor, robot validates path planning algorithms. |