أعضاء الأعمال يرجى تسجيل الدخول هنا للوصول إلى مزايا عضويتك.
تسجيل دخول الأعمال
function Ball:update(dt) self.x = self.x + self.velocityX * dt self.y = self.y + self.velocityY * dt
This script bypasses logic by directly editing the memory where the Lua variable for the guideline is stored. It highlights the necessity for developers to hide critical variables in native code (C++) rather than leaving them exposed in the Lua memory space.
function Ball:update(dt) self.x = self.x + self.velocityX * dt self.y = self.y + self.velocityY * dt
This script bypasses logic by directly editing the memory where the Lua variable for the guideline is stored. It highlights the necessity for developers to hide critical variables in native code (C++) rather than leaving them exposed in the Lua memory space.