Once you have your my_sprites.atlas and my_sprites.png , loading them in LibGDX is simple:
import com.badlogic.gdx.tools.texturepacker.TexturePacker;
libgdx TexturePacker is not just a sprite stitcher; it is a .
Once you have your my_sprites.atlas and my_sprites.png , loading them in LibGDX is simple:
import com.badlogic.gdx.tools.texturepacker.TexturePacker;
libgdx TexturePacker is not just a sprite stitcher; it is a .