Build Royale Io Ground
void TintOutsideZone() foreach (var pos in groundTilemap.cellBounds.allPositionsWithin) Vector3 worldPos = groundTilemap.GetCellCenterWorld(pos); float dist = Vector2.Distance(worldPos, center); Color color = dist > currentRadius ? Color.red : Color.white; groundTilemap.SetTileFlags(pos, TileFlags.None); groundTilemap.SetColor(pos, color);
Finally, the ground serves as a psychological marker of the game's survival horror elements. As players traverse the map, the visual state of the ground tells a story. A pristine forest indicates safety, while a landscape scarred with half-destroyed walls and harvested clearings serves as a tombstone, signaling that a fierce battle recently took place. Reading the ground allows players to track enemy movements and anticipate ambushes, adding a layer of detective work to the shooter mechanics. build royale io ground
Create a performant, visually clear ground that: void TintOutsideZone() foreach (var pos in groundTilemap


