Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Modern cyberattacks rarely rely on a single vector. Threat actors often use and social engineering (the focus of PhishLabs) to harvest credentials or deliver malware, which they then use to infiltrate internal systems. Once inside, their ultimate goal is often data exfiltration—moving sensitive files out of the network.
The combination of PhishLabs and Globalscape addresses the two most vulnerable points in any security chain:
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
Modern cyberattacks rarely rely on a single vector. Threat actors often use and social engineering (the focus of PhishLabs) to harvest credentials or deliver malware, which they then use to infiltrate internal systems. Once inside, their ultimate goal is often data exfiltration—moving sensitive files out of the network.
The combination of PhishLabs and Globalscape addresses the two most vulnerable points in any security chain: phishlabs globalscape
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling