Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

phishlabs globalscape phishlabs globalscape

Modern cyberattacks rarely rely on a single vector. Threat actors often use and social engineering (the focus of PhishLabs) to harvest credentials or deliver malware, which they then use to infiltrate internal systems. Once inside, their ultimate goal is often data exfiltration—moving sensitive files out of the network.

The combination of PhishLabs and Globalscape addresses the two most vulnerable points in any security chain:

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

phishlabs globalscape phishlabs globalscape phishlabs globalscape

Phishlabs Globalscape | 4K 2025 |

Modern cyberattacks rarely rely on a single vector. Threat actors often use and social engineering (the focus of PhishLabs) to harvest credentials or deliver malware, which they then use to infiltrate internal systems. Once inside, their ultimate goal is often data exfiltration—moving sensitive files out of the network.

The combination of PhishLabs and Globalscape addresses the two most vulnerable points in any security chain: phishlabs globalscape

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

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GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

phishlabs globalscape
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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