Ijimeru Nara Watashi No Karada Ni Shite! -

Developed by the studio Appetite, this interactive version allows for different narrative paths based on the choices made during the story.

That night, I traced the bruise forming on my shoulder blade. Purple and green, ugly and tender. A map of someone else’s anger. But also—a shield. Not for me. For the kid who went home unbroken. ijimeru nara watashi no karada ni shite!

Not because I want to hurt. But because some things are heavier than pain. Like watching someone fall when you could have stood in their place. Developed by the studio Appetite, this interactive version

The world teaches you that cruelty is a force of nature—unavoidable, like rain or rust. But rain can be redirected. Rust can be scraped off. And cruelty, if you’re brave or stupid enough, can be aimed. A map of someone else’s anger

Much of the tension in the series is derived from the power imbalance between the protagonist and the antagonists.