3d Bike Racing Game !exclusive! Jun 2026
We will not simulate a purely physical inverted pendulum (which is unstable at low speeds). Instead, we use a "Fake Forces" model combined with rigid body dynamics.
public class BikeController : MonoBehaviour float speed; float turnInput; float currentLean; 3d bike racing game
// Turning turnInput = Input.GetAxis("Horizontal"); We will not simulate a purely physical inverted
[Header("Settings")] public float maxSpeed = 200f; public float acceleration = 50f; public float turnSpeed = 5f; public float maxLeanAngle = 45f; // Turning turnInput = Input.GetAxis("Horizontal")
stats like speed and handling or unlock a "fleet" of different motorcycles [12, 16].
1.0 Date: October 26, 2023 Prepared For: Game Development Stakeholders / Technical Team