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Unblocked Bloons < 10000+ Easy >

// ---- EVENT HANDLERS ---- function handleCanvasClick(e) const rect = canvas.getBoundingClientRect(); const scaleX = canvas.width / rect.width; const scaleY = canvas.height / rect.height; let mouseX = (e.clientX - rect.left) * scaleX; let mouseY = (e.clientY - rect.top) * scaleY; mouseX = Math.min(W-15, Math.max(15, mouseX)); mouseY = Math.min(H-15, Math.max(15, mouseY)); tryPlaceTower(mouseX, mouseY); updateUI();

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Unblocked Bloons · Tower Defense Feature</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; unblocked bloons

A nostalgic favorite that introduced the "Rank" system and many of the iconic towers we use today. const scaleX = canvas.width / rect.width

// tower stats const TOWER_PRICE = 150; const TOWER_RANGE = 78; const TOWER_COOLDOWN_MAX = 28; // frames between attacks const TOWER_DAMAGE = 1; const scaleY = canvas.height / rect.height

// helper: interpolate path length (for bloon movement) function getPathLength() let len = 0; for(let i=0; i<waypoints.length-1; i++) const p1 = waypoints[i]; const p2 = waypoints[i+1]; len += Math.hypot(p2.x-p1.x, p2.y-p1.y);