Minecraft 1.16: Eaglercraft |link|
Eaglercraft 1.16 brings Minecraft Java Edition’s Nether update to web browsers via WebAssembly, JavaScript, and a custom netcode reimplementation. This paper analyzes how Eaglercraft achieves near-vanilla gameplay without official Mojang server support, focusing on: (1) client-side rendering pipelines in WebGL 1.0/2.0, (2) translation of Java game logic to JavaScript/WASM, (3) WebSocket-based multiplayer with offline/singleplayer simulation, and (4) performance constraints compared to native Java. We present benchmark data on chunk loading, render distance, and input latency across browsers, plus a security/anti-cheat discussion for web-based sandboxed environments.